Riblet is a veteran U.S. South manager who created one of the game's greatest self-help files. I read it thoroughly when I joined TBG and it was a major reason I was able to start winning early on in my career.
Somewhere along the way his commentary went missing and with it much of his valuable information. However, thanks to Buffalo Bombers who saved a copy of some of the stuff, I'm republishing the section which ha been salvaged.
Enjoy the read and thank you to Riblet and Buffalo.
Slick Willy Score Variables
Beware of this variable, because the score variable is based on what your corner thinks the score is, which could be way off from what the real score is.
Your boxer can also use the endurance variable, which is based on how much endurance (10*TGH) he has left.
An example of this is:
1) 5/5/10 (counter)
3) if endurance > 80 then 5H/9/6 (inside)
if endurance < 81 then 4B/8/8 (clinch)
You could also use end to shorten the length of time it takes to write the FP. In this case, if the boxer's endurance is greater than 80, then he'll go 5H/9/6 (inside) and if his endurance is less than 81, he'll go 4B/8/8 (clinch). Opponent's Endurance
Another variable is when you base it on your opponent's endurance. This is not the same as the other endurance variable. This is done as follows:
strong = maintaining 66% of starting endurance
tired = between 66% and 33% of starting endurance
hurt or weak = less than 33% of starting endurance.
It is written as follows:
1) 5/5/10 (counter)
3) if opp is strong then 4B/8/8 (clinch)
if opp is tired then 5H/9/6 (inside)
if opp is hurt then 6H/9/5 (allout)
Reading and Writing Fight Plans
In order to write effective fight plans, learning the proper format and uses of the various components is essential.
Knowing that you could do something is just as important as knowing how to tell your fighter to do it, and is important in understanding how to build a better fight plan. Properly formatting a fight plan will also help prevent those embarrassing losses where your fighter accidentally went allout against a strong slugger in the 10th round. And being able to understand and learn from the old fight plans of purchased fighters is their biggest value.
Order of execution of fight plan lines
Each line in a fight plan is an individual component and is resolved independently of all other lines. It is never affected by any other line within the plan, and cannot itself affect the execution of other lines. A line in a fight plan may contain up to three different types of commands. Round numbers and conditional commands are optional, but a fighter command must be included on each line in the fight plan.
The fight execution program reads through a fight plan once each round going from top to bottom to determine what each fighter will be doing during that round. Each line is read in order to determine if all conditionals are true. Also, if a round number is specified the round number must be less than or equal to the current round. If no round number is specified, then the last specified round number is used. The fighter command of the last completely valid line is the one used for the round.
if round >7 then 3/3/14
In rounds 1 and 2, a fighter command of 4/8/8 will be used. Since no round was specified on the first line.